AI Insights · Timothy · July 2024
Top 5 Shopping Games in Guatemala Q2 2024
Discover the performance of the top 5 shopping games in Guatemala for Q2 2024, with insights on downloads, revenue, and active users.
In Guatemala, Q2 2024 saw interesting trends in the performance of the top 5 shopping games on a unified platform. Here's a detailed look at the key metrics for these popular apps.
Manage Supermarket Simulator from Zego Studio, launched at the end of May, showed a promising start. Downloads peaked at around 31.8K in the first week of June but then saw a gradual decline, ending the quarter at approximately 19.4K. Revenue, although modest, increased steadily from $24 in the second week of June to $40 by the last week. Weekly active users exhibited significant growth, starting from 2.1K at launch and reaching a peak of 52.1K mid-June before slightly decreasing to 46.5K by the end of the quarter.
Hypermarket 3D by Sunday.gg maintained a consistent performance throughout Q2. Downloads steadily increased from 6.5K at the end of May to 9.2K in the last week of June. Weekly active users also showed a positive trend, growing from 30.3K at the end of May to 42.6K by the end of June. Despite this growth, the app did not generate any revenue during this period.
Supermarket Game by FM by Bubadu had relatively stable but low download numbers, fluctuating between 1.1K and 2.2K throughout the quarter. Weekly active users saw a slight increase from 2.4K at the end of May to 3.5K by the end of June. Similar to Hypermarket 3D, this app did not record any revenue during Q2 2024.
Retail Supermarket Simulator from Kosin Games had a challenging quarter with download numbers remaining low, starting at 514 in early June and ending at 742 by the end of the month. Weekly active users showed a slight rebound, starting at 2.1K at the end of May and increasing to 2.6K by the end of June. This app also did not generate any revenue in Q2 2024.
Supermarket Manager Simulator by Digital Melody Games saw fluctuating download numbers, beginning at 731 in early June and ending at 1.2K by the end of the month. Revenue varied throughout the quarter, peaking at $41 in the last week of June. Weekly active users showed a significant increase from 5.3K at the beginning of June to a high of 7.3K mid-month, before decreasing to 4.7K by the end of June.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.